Celerity

Celerity

Type: Physical Discipline
Attribute: Dexterity
Clan Favored: Daeva, Mehket

Celerity is the vampire’s propensity for supernatural speed. A vampire with a high Celerity can do things like dodge bullets or outrun a car on foot.

Swift Strike
Cost: 1 Vitae
Activation: Reflexive
Duration: One Action
Trigger: A single melee attack
Moving with supernatural agility, the vampire can strike with such speed their attacks are almost impossible to defend against. The vampire may ignore up to his Celerity in points of the target’s natural Defense. Note that supernatural augmentations to defense or static increases such as armor cannot be overcome by this Technique.

Quickened Defense
Cost: 1 Vitae
Activation: Reflexive
Duration: One Action
Trigger: A single attack with a physical component
The vampire may use this technique in response to a single attack. Doing so allows the vampire to subtract his Celerity rating in dice from the oncoming attack as the vampire responds with a burst of supernaturally augmented movement. The vampire must be aware of the attack to activate this technique.

Heightened Speed
Cost: 1 Vitae
Activation: Reflexive
Duration: One Scene
Trigger: A single attack that normally ignores Defense due to speed
This technique allows the vampire to supernaturally augment his own speed and apply his defense against attacks he normally could not, such as gunfire. Activating this Technique allows the vampire a Defense score equal to his Defense or Celerity, whichever is lower. This Technique also allows the vampire to take the Dodge action (using her Defense calculated above) and use other merits that alter Defense against gunfire unless the merit explicitly states otherwise, subject to Storyteller discretion. Finally, activation of this Technique can counteract the Swift Strike Technique. A vampire with this Technique active prevents up to his Celerity rating from being removed from his Defense when Swift Strike is used against him.

Blinding Movement
Cost: 1 Vitae
Activation: Reflexive
Duration: Celerity Rating Turns
Trigger: Any
Upon activating this technique, the vampire multiplies his movement by his Celerity Rating + 1. This multiplier is calculated after all other modifiers, such as the augment to a vampire’s base speed running provides.

Lightning Synapses
Cost: 1 Vitae
Activation: Instant
Duration: One Hour
Trigger: Any
This technique allows the vampire to accomplish his Celerity Rating + 1 hours worth of work in a single hour. This technique can only speed up actions that depend entirely on the vampire, whether entirely physical or mental, such as reading a book or repairing a car. This Technique ends prematurely if the vampire is distracted from the task at hand, such as being attacked or stopping to engage in heavy conversation.

Quicksilver Reflexes
Cost: 1 Vitae
Activation: Reflexive
Duration: One scene
Trigger: Any
By activating this technique, the vampire can add his Celerity rating to his initiative for the duration of the scene. This technique can be activated at any time during the turn and could potentially allow the vampire to act before others when he normally would not be able to.

Agility Surge
Cost: 1 Vitae
Activation: Reflexive
Duration: Celerity Rating Turns
Trigger: Any
For the duration of this technique, the vampire gains the 9 again quality on all Dexterity-based rolls. This bonus does not apply on Discipline activation rolls.

Unique Clan Ability
The vampire that favors Celerity as a Clan Discipline chooses a single Technique to augment. Henceforth that Technique is activated as though the Vampire had an effective Celerity rating one higher than his actual rating. The vampire can change what Technique receives this benefit for a single experience point.

Celerity

Corporate Woman Jonathonathon