Goes For Blood
Going For Blood
A lot of the time, violence is an end to itself. Vinnie’s run out on your sister, so you hammer some nails into a baseball bat and go teach him a lesson. Doc’s going to set fire to your house with your family inside and dedicate their deaths to some forgotten god if you don’t put a bullet in his brainpan. That thing has been slithering out of the barn at the edge of town for a month now, and if no one else is going to put it on a spike, it’s up to you.
Other times — most times — violence is a means to an end.
You don’t want to punch this guy in the face, but you do need the book he’s holding and he won’t give it up. Donnie’s holding the coke in one hand and a pistol in the other, talking himself up like a big man. Unless they’re sociopaths or have a serious blood feud going on, nobody wants to get into a situation where they’re going to kill someone. When this is the case, the Storyteller should make sure that the players know that the fight’s about more than people trying to kill other people.